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Class Hall Follower Missions In Legion Are Killing Me

Let me start by saying this: I love World of Warcraft: Legion. The expansion has engrossed me since the day it launched, and I’m having so much fun with the abundance of quests, new PvP changes, and gorgeous new zones. Really, it is an absolute blast.

With that out of the way, let’s chat about one of the features of Legion’s campaign that isn’t exactly something I’m eager to write home about – the Class Hall’s follower missions. They’re driving me insane. These shallow, sometimes context-less time-sinks already played a big part in the previous expansion’ campaign as Garrison Missions, and now they’ve returned in Legion to aggravate me again.

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To clarify – I LOVE Legion’s Class Halls. My main is a Rogue, and their Class Hall is pretty much everything I imagined what my character went home to at the end of a long day of questing. Plotting in the sewers of Malarian with the world’s greatest thieves and killers, pouring over a giant treasure trove of ill-gotten gains, and bruising up his allies while sparring in a sandy fighting pit. It’s so flavorful, so atmospheric – and yet – frustratingly shallow.

What I expected from Legion’s Class Halls was a separate and parallel class-specific campaign, in which your character headed up a group of Azeroth’s finest men and women of their chosen career. This is something Blizzard delivers on (and pretty well I might add), but the campaign is diluted by days worth of follower quest interludes that hold up the campaign, offer next to no additional flavor or context to the campaign, and end up feeling more like busy work and stalling so that players won’t finish the campaign as fast.

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To be specific, there’s a certain point in the Rogue’s Class Hall campaign that requires you to find a missing NPC. When I saw that, I was like: “Sick, this is gonna be awesome, I can’t wait to save this NPC’s ass and look cooler than him.” What I got, instead, was – “Hey Dom – queue up those Class Hall followers, and track that NPC down!” Yep. The quest in its entirety is a one-a-day excursion I send another NPC on, which I don’t get to play out, don’t get to see play out, and I pretty much have to wait for the 24-hour timer to run up so I can queue up the next one. All-in-all, this five-part quest required five days of my time, and has happened twice in the Class Hall campaign so far in one form or another. Five days! Sure, I can queue up missions and cash them in on the Legion Companion App (which works pretty damn well), but why should I have to do that? Why can’t I just play it out?

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Now sure, there’s other stuff to do in the meantime, but what am I gaining from this? Nothing. The Class Hall Follower missions can sometimes be rewarding for extra gold, XP, or Artifact Power items, but other than that, they should stay in their own lane and get the fuck out of my campaign. It’s frustrating that Blizzard yet again chose to shoehorn this mechanic into the game, instead of just jacking up the rewards for the players who decided to go out of their way to utilize it. Not everyone plays PvP, but you don’t see Blizzard inserting an un-skippable quest requiring players to run 25 Random Battlegrounds do you? No. So why do it with these mini-game missions?

All in all, like I said at the beginning, I do really love Legion‘s campaign. But it’s because I love it so much that I want to keep playing, and I don’t want the enthralling Rogue Order Hall storyline to be held up for five fucking days while I wait for an invisible ally to do my handiwork for me. Let me play out the mission myself, and just take the follower with me! This mechanic just feels like a rehash from Warlords of Draenor’s campaign, and I sincerely hope that once a new Legendary quest chain rolls around that Blizzard has the good sense to leave my Order Hall missions the hell out of it.

What do you think of Legion’s Class Hall campaigns? Tell me I complain too much on Twitter at @WickedGoodGames.

Papa Dom

Co-founder, lead blogger, graphic designer, and manager of WGG's writing team - Dom has been writing about video games for over ten years. Dom's work has been featured on some of the world's biggest gaming news outlets - including Dexerto, GameInformer, and IGN.

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