Halo Reach for MCC Will Launch With Uncapped Framerates and 6.2 MILLION Maps

One of my favorite first-person shooters of all time arrives on December 3rd to Xbox One and PC via the Master Chief Collection (and GamePass), and there’s a lot to be excited about.

I’m not crying, you’re crying. Okay, we’re all crying.

In a recent blog post, 343 went into exhaustive detail about all of the visual and technical tweaks and changes that are coming to Reach, which is being hailed as a remastered edition in quite a few regards.

First of all, 343 has migrated over 6.2 million maps and modes that will all be accessible in game as of 12/3. The last few Halo titles have boasted extensive libraries of community (and developer) created maps and modes, and 343 seems intent on making sure every morsel of custom content is featured in Halo Reach when it arrives next week.

To fuel the creation of even more new maps, 343 is also adding a ton of new objects to Halo Reach’s Forge World. They’ve added over 50 new objects to Forge World, adding to the roughly 89 in legacy Reach. This includes new gadgets, vehicles, terrain, structures, and more.

Last, but certainly not least, Reach on PC is confirmed to support variable framerates (also known as VFR) on launch day, which basically means that users can crank their framerates as high as their monitor’s refresh rates and PC hardware will let them.

There’s a lot of additional technical and visual changes coming to Halo Reach when it returns next week, and if you want the full nitty-gritty breakdown, check out 343’s full blog post right here.

Halo: Reach arrives December 3, 2019 to PC and Xbox One via the Master Chief Collection and Xbox Game Pass.

Papa Dom

Co-founder, lead blogger, graphic designer, and manager of WGG's writing team - Dom has been writing about video games for over ten years. Dom's work has been featured on some of the world's biggest gaming news outlets - including Dexerto, GameInformer, and IGN.

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