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Destiny 2’s New Matchmaking System Is Doing The Opposite Of What Bungie Was Hoping For

I’m really enjoying the current season of content in Destiny 2, the Season of Arrivals. What I’m not enjoying, however, is the new matchmaking system that Bungie has implemented.

I’m apparently behind on this (since I’ve been scratching my head for the last three weeks wondering what has changed), Bungie announced last month that it has removed skill-based matchmaking in almost every Crucible (PVP) playlist. The only modes that still have it are Survival and Elimination. PC Gamer outlined the reasoning behind this sudden change:

Bungie said the change was made in response to community feedback, and should shorten queue times, improve connection quality in matches, and will also “play into the strengths of Crucible being a bombastic, frenetic action game,” where the priority is having fun rather than winning at all costs.

Destiny 2 drops skill-based matchmaking from most PvP modes, PC Gamer

Since Bungie implemented this change in response to “community feedback”, let me add some more feedback to the bunch: this change absolutely STINKS. I’m not alone either here, people. Just listen to the perfectly reasonable users of Twitter dot com.

Others, however, say that lobby balancing is the problem.

In any case, this isn’t the “fun” result that I presume Bungie was shooting for. I’ve seen more lopsided matches in the last couple of weeks than I have in the last year of playing Crucible, and it one of my favorite PVP experiences in gaming is quickly becoming a painful slog to endure at best, and a face-raking, hair yanking mess at worst.

Whether it’s the matchmaking, the lobby balancing (isn’t that just… matchmaking?), or something else… Please, Bungie – you gotta do something. And fast.

Papa Dom

Co-founder, lead blogger, graphic designer, and manager of WGG's writing team - Dom has been writing about video games for over ten years. Dom's work has been featured on some of the world's biggest gaming news outlets - including Dexerto, GameInformer, and IGN.

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