Mass Effect: Andromeda’s new gameplay trailer was unveiled this week at Nvidia’s CES keynote. Needless to say, I think I need a cigarette after watching it. See for yourself.
Jesus, Mary, and Joseph. I don’t think I was ready for that at all. When it was announced that Andromeda would have some new gameplay footy at CES, I figured we’d get another short trailer, maybe a teaser for the launch date – but nope. We got a full frontal look at ME:A’s skill tree system, more combat, and a motherfucking release date to boot. Couple quick thoughts on all of this:
Love: The visuals. Holy wow. Bioware hasn’t abandoned the cinematic ship landing when you enter new areas, and I’m so happy this trailer led with that. The graphics… What more needs to be said? The game’s gorgeous visuals speak for themselves.
Like: The combat looks smooth and steady as ever. Not too fast, not too slow. The guns (and spacesuits) have that trademark Mass Effect heft to them, and it looks like there’s gonna be some serious gamepad squeezing happening during some of Andromeda’s most high-stakes fights.
Dislike: That ‘profile’ system worries me. I’m sincerely crossing my fingers that Bioware hasn’t trivialized the entire class system from the original trilogy into a loadout-type system that you can just change on the fly. Maybe I’m misunderstanding it (we only got a brief peek) but it looks like Ryder was able to slip into the Engineer profile to suit his/her needs to hack a system. I personally fucking hate that, and I hope that it’s just an odd way of grouping abilities/talents and that each one is selectable from those profile pages. We’ll see though.
Nothing’s set in stone yet about the various systems, and I can’t wait to see what more Bioware has to offer. Mass Effect: Andromeda is coming this March, so keep up to date on shit by following us on Twitter at @WickedGoodGames.
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