“After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound. We’re working hard to deliver an amazing lineup of games to our fans this year, including Halo Wars 2, Crackdown 3, State of Decay 2, Sea of Thieves and other great experiences.” -Microsoft Studios
So apparently this game I must’ve completely glossed over for the last three years, Scalebound, is no more. Microsoft and Platinum Games have parted ways on the project, after numerous setbacks, irreparable technical issues, and missed deadlines.
Apparently Scalebound was first brought to light at E3 2014, but it wasn’t until Gamescom 2015 that Microsoft announced a tangible release date of “holiday 2016”. That following January, Microsoft pushed the game back to sometime in 2017. And now Scalebound’s watch has ended.
Scalebound was a third-person action game where you and your dragon sidekick would fight giant monsters, and apparently was planned to include a huge open world, four-player co-op, and PC/Xbox cross-platform compatibility. Considering Scalebound was the baby of Hideki Kamiya (the guy who brought us Bayonetta, RE2, and Devil May Cry), I can only imagine the scale of the boss fights that this game would’ve had.
It always sucks to see games get canceled and good developers without projects to work on, so hopefully Platinum Games can shop Scalebound to other developers and get the game pushed out.
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