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Can You Win In Battlefront II? Depends On How Big Your Pocketbook Is

Posted on Posted in Blogs, Previews

I’ve heard a lot of great things about Star Wars: Battlefront II this weekend. None of which involved the new loot box system.

If you haven’t already heard, loot boxes in Battlefront II are the only way to obtain new abilities and materials to create and upgrade weapons. The problem? It takes hours of playing to get a single loot box, and – just like all loot box systems – the shit inside is completely randomized and could be complete junk that you don’t need. But hey! Not to fear, you could always buy loot boxes outright with real money! Thanks EA!



According to YouTuber AngryJoe, who crunches some numbers during a lootbox-inspired rant, it could take someone around 3,600 hours of playing to unlock every gun in the game. Holy fucking shit. I had hope when EA announced completely free DLC and no Season Pass for Battlefront II, stating that they didn’t want to “split the fanbase”. That glimmer of hope got even larger after seeing the amount of depth that’s gone into the game in terms of story, environments, and gear… But THIS  little revelation is an absolute kick in the balls for anyone who’s gotten their hopes up like I have.


Battlefront II has adopted a blatant pay-to-win structure, and I’m ashamed to admit I didn’t expect it all along. EA has essentially built BF2 like a completely free-to-play game, where players get to enjoy a stripped-down base game for $0 but need to chip in to actually get the characters and equipment they want to keep. The catch here is that Battlefront II is not a free-to-play game, it’s gonna be $60+tax for all of us suckers that decide to snag it, and your play time won’t mean shit at the end of the day if you run into someone who just shelled out $60 for loot boxes with less than an hour of gameplay under their belt.

I guess the more things change, the more they stay the same. I guess I should’ve known better than to take you back, EA… You just never learn. Sigh.

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